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Game Changing Itself
Googolplex Offline
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Posts: 2,340
Threads: 246
Joined: Oct 2008
#4
RE: Game Changing Itself

The game has some changes and special effects when you play a different way or need more time.
An example is the wine cellar. When you touched the closed door where you hear the monster on the other side and go into the door left to it (where the laudanum is), there will fall stones from the wall onto a box. This is the normal way. But when you don't touch the closed door before and go into the door left, then there are no stones falling down and there are no boxes on the ground. And when you gon into the room with the chemical, you will hear a grunt open a door, what I never noticed before.

The game is really varied, and if you need more time to play, wou will enjoy more horror effects.
This is really amazing!!
04-02-2012, 06:12 PM
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Messages In This Thread
Game Changing Itself - by billythespaceman - 04-01-2012, 12:02 PM
RE: Game Changing Itself - by eliasfrost - 04-01-2012, 12:15 PM
RE: Game Changing Itself - by Damascus Rose - 04-01-2012, 04:43 PM
RE: Game Changing Itself - by Googolplex - 04-02-2012, 06:12 PM
RE: Game Changing Itself - by Cranky Old Man - 04-04-2012, 04:03 AM
RE: Game Changing Itself - by Damascus Rose - 04-04-2012, 04:23 AM
RE: Game Changing Itself - by Cranky Old Man - 04-04-2012, 05:58 AM
RE: Game Changing Itself - by Googolplex - 04-04-2012, 04:32 PM



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