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Creating own "entities" / Models
SilentStriker Offline
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Posts: 950
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Joined: Jul 2011
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#11
RE: Creating own "entities" / Models

The texture should be a .dds and then added to the model inside your modeling program, then you should export the model as a .dae and if it supposed to be a entity and not a static object then you need to open it in the model editor and you need to make a .mat file with the material editor Smile

05-15-2012, 03:08 PM
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Messages In This Thread
Creating own "entities" / Models - by Alento - 05-13-2012, 02:24 PM
RE: Creating own "entities" / Models - by Alento - 05-13-2012, 07:21 PM
RE: Creating own "entities" / Models - by Alento - 05-14-2012, 10:31 PM
RE: Creating own "entities" / Models - by Traggey - 05-15-2012, 12:35 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 01:20 PM
RE: Creating own "entities" / Models - by Alento - 06-10-2012, 08:59 PM
RE: Creating own "entities" / Models - by SilentStriker - 05-15-2012, 03:08 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 03:23 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 03:58 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 06:22 PM
RE: Creating own "entities" / Models - by Traggey - 05-15-2012, 06:32 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 06:57 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 08:27 PM
RE: Creating own "entities" / Models - by Alento - 06-12-2012, 03:24 PM



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