The lack of death penalties killed Amnesia for alot of people, you don't feel scared of a monster when it does virtually nothing to you, even if it kills you.
It nearly killed Amnesia for me as well.
Also, "What we can learn from Dear Esther", is to do the exact opposite of that game and have our games have actual gameplay and not just pretentious narration to walking around.
(This post was last modified: 06-01-2012, 09:21 PM by SquigPie.)