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Fog areas, disable?
Marshall2906 Offline
Junior Member

Posts: 5
Threads: 1
Joined: May 2012
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#3
RE: Fog areas, disable?

If you make the Fog area 'In-active' by unticking the box. In scripting you can turn it on when you walk into an area for something such as the person stated above:
SetFogActive(bool abActive);
Enables\Disables the global fog.

If your colliding with an area to make the fog appear, then you will need more scripting...but that is all you need for that part.
05-29-2012, 11:43 PM
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Messages In This Thread
Fog areas, disable? - by Morten242 - 05-29-2012, 05:34 PM
RE: Fog areas, disable? - by Adny - 05-29-2012, 07:14 PM
RE: Fog areas, disable? - by Marshall2906 - 05-29-2012, 11:43 PM
RE: Fog areas, disable? - by Morten242 - 05-31-2012, 03:45 PM
RE: Fog areas, disable? - by Adny - 05-31-2012, 08:03 PM
RE: Fog areas, disable? - by SilentStriker - 05-31-2012, 03:52 PM
RE: Fog areas, disable? - by Morten242 - 06-01-2012, 07:18 PM



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