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[SOLVED] Unlock door with colliding object, Not working
FlawlessHappiness Offline
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Posts: 3,980
Threads: 145
Joined: Mar 2012
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#1
[SOLVED] Unlock door with colliding object, Not working

So the idea is that you put a stone chipper inside a padlock (Which works fine).
Then you have to find an object, heavy enough, to throw at the stone chipper, to make the padlock break.

Now there is only one object in my map (so far) which could break it, and that is a brick, called "brick_1".

Here is how it should work with the script:

[Image: vnefbl.png]


Here is the script:

Spoiler below!


void OnStart()
{

AddEntityCollideCallback("ScriptArea_4", "Player", "OnCollide_3", false, 1);
AddEntityCollideCallback("brick_1", "ScriptArea_3", "OnCollide_4", true, 1);


AddUseItemCallback("", "stone_chipper_1", "padlock_rusty_1", "UseStoneChipper", true);
}

///USE ITEMS

void UseStoneChipper(string &in asItem, string &in asEntity)
{
SetEntityActive("stone_chipper_move_1", true);
PlaySoundAtEntity("", "puzzle_place_jar", "ScriptArea_3", 0, false);
RemoveItem("stone_chipper_1");
}

///COLLIDES

void OnCollide_4(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(5);
PlaySoundAtEntity("", "unlock_door", "prison_section_1", 0, false);
SetSwingDoorLocked("prison_section_1", false, true);
SetPropActiveAndFade("padlock_rusty_1", false, 1);
SetPropActiveAndFade("padlock_rusty_2", true, 1);

SetEntityActive("ScriptArea_4", false);
SetEntityActive("ScriptArea_3", false);
}

void OnCollide_3(string &in asParent, string &in asChild, int alState)
{
if(alState == 1)
{
SetEntityActive("ScriptArea_3", false);
}

if(alState == -1)
{
SetEntityActive("ScriptArea_3", true);
}
}

///PICKUP

void chipper_pickup(string &in asEntity)
{
SetEntityActive("ScriptArea_1", true);
SetEntityActive("block_box_1", true);
SetEntityActive("block_box_2", true);
}

///MESSAGES

void DoorLocked_1(string &in asEntity)
{
if(GetSwingDoorLocked("prison_2") == true)
{
SetMessage("Messages", "Locked", 0);
}
}

void DoorLocked_2(string &in asEntity)
{
if(GetSwingDoorLocked("prison_section_1") == true)
{
SetMessage("Messages", "PadlockDoorLocked", 0);
}
}

void DoorLocked_3(string &in asEntity)
{
if(GetSwingDoorLocked("padlock_rusty_1") == true)
{
SetMessage("Messages", "PadlockLocked", 0);
}
}

///INTERACT

void OnStonePickup(string &in asEntity)
{
SetLightVisible("PointLight_3", false);
}

void OnEnter()
{

}

void OnLeave()
{

}


Nothing happens when the brick collides with the script around the padlock... i can't figure out why

Trying is the first step to success.
(This post was last modified: 06-03-2012, 12:24 PM by FlawlessHappiness.)
06-02-2012, 07:53 PM
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[SOLVED] Unlock door with colliding object, Not working - by FlawlessHappiness - 06-02-2012, 07:53 PM



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