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Brute following closest pathnode
Bridge Offline
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Posts: 1,971
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#4
RE: Brute following closest pathnode

I have very little modding experience, but in Dromed (the Thief editor) you must assign NPCs to pathnodes which are linked in a specific order. I don't know how it's done in the HPL editor but if you have the "find nearest pathnode" setting selected on the brute, and you accidentally made the center pathnode point to the one on the right, so that the brute is guaranteed to follow them sequentially, then maybe you just have an endless loop going on; the center pathnode points to the one on the right, and the one on the right points to the center one by default because it is the nearest.
06-06-2012, 04:46 PM
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Messages In This Thread
RE: Brute following closest pathnode - by Bridge - 06-06-2012, 04:41 PM
RE: Brute following closest pathnode - by Bridge - 06-06-2012, 04:46 PM
RE: Brute following closest pathnode - by Hardarm - 06-06-2012, 04:48 PM
RE: Brute following closest pathnode - by Hardarm - 06-06-2012, 08:26 PM



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