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Brute following closest pathnode
FlawlessHappiness Offline
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Posts: 3,980
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#6
RE: Brute following closest pathnode

(06-06-2012, 04:48 PM)Hardarm Wrote: if there are no nodes on every corridor the monster will just run towards the walls or just stay idle!
That is exactly why i put all those pathnodes in my map. I already know about pathnodes. I just don't know how to make it go to the closest.

How do i set it go to closest pathnodes? When it has it's pathnodes cleared it just stand there...

Trying is the first step to success.
(This post was last modified: 06-06-2012, 05:41 PM by FlawlessHappiness.)
06-06-2012, 04:54 PM
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Messages In This Thread
RE: Brute following closest pathnode - by Bridge - 06-06-2012, 04:41 PM
RE: Brute following closest pathnode - by Bridge - 06-06-2012, 04:46 PM
RE: Brute following closest pathnode - by Hardarm - 06-06-2012, 04:48 PM
RE: Brute following closest pathnode - by FlawlessHappiness - 06-06-2012, 04:54 PM
RE: Brute following closest pathnode - by Hardarm - 06-06-2012, 08:26 PM



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