(06-16-2012, 06:53 PM)Traggey Wrote: (06-16-2012, 06:27 PM)Hunter of Shadows Wrote: (06-15-2012, 02:00 AM)Measuring Wrote: Dear Esther was incredible. I know alot of people who hated it because its not a "game". But they just do not understand the art of games. A game do not need to be fun/cool/good. What a game needs is to give the player an experience, and this is what Dear Esther does. So does Amnesia so i think it will end up great!
This here is the primary example of the stupidest argument to ever be made in favor of TCR's Dear Esther
I played Dear Esther, and it was boring as hell, I don't care if it looked good, I don't care if it had a good story(it didn't), I don't care if it's 'art'
There are many games that are art without needing to be utterly boring as fuck and having terrible gameplay mechanics, examples are Shadow of the Colossus, Ico, Psychonauts, AMTDD, Silent Hill, White Night, and many others
I feel TCR's involvement with this as the key designer's can only hurt AMFP's potential, I would feel much happier about it knowing that Frictional was in charge of developing it, not TCR
Personal oppinions are stupid things to use as arguments sir, I for one loved playing through Dear Esther, and so did many others.
Your argument is invalid sir.
Well said Traggey (and Khyrpa!).
Hunter of Shadows is just bitching because he didn't like Dear Esther - the problem is that he is now assuming that just because he didn't like one game from thechineseroom that the rest will automatically suck.
That is of course ridiculous - using that analogy (and turning it on its head) I should, for example, love all of Ridley Scott's films (I love Alien, Blade Runner and Kingdom of Heaven: Director's Cut) - but I don't, many of his films suck pretty badly.
And in case it helps, Frictional are PRODUCING the game, so they are providing a fair amount of input into AAMFP.
I would
strongly suggest reading this interview (March 2012) with Thomas Grip (Frictional) and Dan Pinchbeck (thechineseroom):
http://www.nowgamer.com/features/1272894...0%8Bs.html
Also, read this even more recent interview with Dan and Jessica (in four parts):
http://dumdoi.com/klarden/2012/05/dear-d...ck-part-1/
http://dumdoi.com/klarden/2012/05/dear-d...ck-part-2/
http://dumdoi.com/klarden/2012/06/dear-d...ck-part-3/
http://dumdoi.com/klarden/2012/06/dear-d...ck-part-4/
Finally, on the subject of Dear Esther, do read this Q&A with Robert Briscoe (artist on the commercial release of the game):
http://as.reddit.com/r/IAmA/comments/tq8...ndie_game/