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Emergency Flare
SilentStriker Offline
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Posts: 950
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#5
RE: Emergency Flare

(06-17-2012, 11:27 AM)CrazyArts Wrote:
(06-17-2012, 11:26 AM)SilentStriker Wrote: Nope, since it's not a lantern it works on any CS and any FC Smile It's just an entity I played around with so when you grab it you will hold it like a lantern then you can throw it away and have a flare lighting up an area without you holding it ^^
Oh good, so it's an entity that just lights up when you touch it

good thing i can use it in a custom story but that's the flaw, is there no way to light it up when you want to instead?

looks sweet though Smile
Well since it's a flare you are supposed to touch it and light it Wink but if you change the SetEntityPlayerInteractCallback(flareName, "InteractFlare", true);

to maybe
AddEntityCollideCallback or something and then change the syntax on InteractFlare then you can have it light up when you want instead of touching it. But it's supposed to light up when YOU touch it since flares don't start burning by themselves Wink (But if you want to have like a flare laying in a corner already burned then you can make it start burning from the beginning pretty much but remember that it burns out after a certain amount of time

06-17-2012, 11:31 AM
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Messages In This Thread
Emergency Flare - by SilentStriker - 06-17-2012, 10:50 AM
RE: Emergency Flare - by MaZiCUT - 06-17-2012, 11:23 AM
RE: Emergency Flare - by SilentStriker - 06-17-2012, 11:26 AM
RE: Emergency Flare - by MaZiCUT - 06-17-2012, 11:27 AM
RE: Emergency Flare - by SilentStriker - 06-17-2012, 11:31 AM
RE: Emergency Flare - by MaZiCUT - 06-17-2012, 11:42 AM
RE: Emergency Flare - by SilentStriker - 06-17-2012, 12:08 PM
RE: Emergency Flare - by palistov - 06-18-2012, 12:29 AM
RE: Emergency Flare - by SilentStriker - 06-18-2012, 09:09 AM
RE: Emergency Flare - by kartanonperuna - 07-16-2012, 03:55 PM
RE: Emergency Flare - by DnALANGE - 12-29-2012, 06:32 PM
RE: Emergency Flare - by SilentStriker - 12-30-2012, 02:53 AM
RE: Emergency Flare - by DnALANGE - 12-30-2012, 04:17 PM



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