Rownbear
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Posts: 157
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Joined: Apr 2011
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RE: Crowbar unlocks a closet, doesen't work.
(06-18-2012, 11:48 AM)CrazyArts Wrote: (06-18-2012, 11:44 AM)Rownbear Wrote: missing "" on these
SetSwingDoorLocked(cabinet, false, true);
PlaySoundAtEntity("", "unlock_door", cabinet, 0, false);
RemoveItem(CrowbarForCabinet); Oh i just noticed, it's not only for the CrowbarForCabinet, i've missed at "cabinet" and "cabinet"
damn you silly wiki tutorial
(06-18-2012, 11:48 AM)CrazyArts Wrote: (06-18-2012, 11:44 AM)Rownbear Wrote: missing "" on these
SetSwingDoorLocked(cabinet, false, true);
PlaySoundAtEntity("", "unlock_door", cabinet, 0, false);
RemoveItem(CrowbarForCabinet); Oh i just noticed, it's not only for the CrowbarForCabinet, i've missed at "cabinet" and "cabinet"
damn you silly wiki tutorial Well atleast the map loads, but the goddamn crowbar aint opening the closet i'm not sure if you can open/lock closet, but you can create another open, inactive one. so when you use crowbar on the locked closet. you active the one thats open. or wait until someone who know if that possible responds
(This post was last modified: 06-18-2012, 11:55 AM by Rownbear.)
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06-18-2012, 11:54 AM |
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