Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
AddEntityCollideCallBack(): Support Needed!
SilentHideButFine Offline
Member

Posts: 156
Threads: 38
Joined: May 2012
Reputation: 6
#8
RE: AddEntityCollideCallBack(): Support Needed!

void OnStart()
{
AddUseItemCallback("", "key01", "doorroom01", "KeyOnDoor", true);
AddUseItemCallback("", "key02", "doorroom02", "KeyOnDoor1", true);
AddEntityCollideCallback("Player","RoomofSecretsArea","CollideRoomTwo",true, 1);
}

void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("doorroom01", true, true);
}


void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("doorroom01", false, true);
PlaySoundAtEntity("", "unlock_door", "doorroom01", 0, false);
RemoveItem("key01");
}


void keyfunc(string &in asEntity, string &in type)
{
SetEntityActive("servant_brute_1", true);
StartPlayerLookAt("servant_brute_1", 15, 15, "");
AddTimer("monstertimer", 2, "monstertimer");
ShowEnemyPlayerPosition("servant_brute_1");

}


void monstertimer(string &in asTimer)
{
StopPlayerLookAt();
}

[url= http://www.moddb.com/mods/jessehmusic [/url] ,HOSPITAL OF HORROR MOD
06-20-2012, 05:33 AM
Find


Messages In This Thread
RE: AddEntityCollideCallBack(): Support Needed! - by SilentHideButFine - 06-20-2012, 05:33 AM



Users browsing this thread: 1 Guest(s)