Nyarlathotep
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Joined: Feb 2012
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RE: Just finished playing Dear Esther
The story itself is written so that it's a puzzle. It's not meant to be told coherently, because there are meant to be any number of possibilities of what the story is actually about. The only concrete element is the car crash, which is the emotional center of the game. Other than that it's more of a surrealist experience.
Each time you load the game up you'll encounter randomized dialogue and visual details. Many of these changes are extremely subtle. It may not be your thing, but there is a lot of content there.
Jumping, running, and crouching were removed to maintain the solemn atmosphere and to avoid people triggering voice lines too soon. They didn't want people jumping and crouching randomly, they wanted their full attention on the environment.
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07-11-2012, 02:41 AM |
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