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Door "spawn"
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SCAN ME!

Posts: 3,456
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Joined: Jul 2011
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#2
RE: Door "spawn"

When an entity "breaks," it gets replaced with another entity. This other entity normally assumes different properties. Therefore resetting or increasing the health of the entity "doesn't work" (in reality it is working, it's just applying it to the current entity that took the place of the previous entity). You can probably get away with disabling the "broken" entity and dynamically creating a new door at a script area.

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(This post was last modified: 07-10-2012, 06:54 AM by Your Computer.)
07-10-2012, 06:53 AM
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Messages In This Thread
Door "spawn" - by tratolak - 07-10-2012, 06:30 AM
RE: Door "spawn" - by Your Computer - 07-10-2012, 06:53 AM
RE: Door "spawn" - by tratolak - 07-10-2012, 07:09 AM



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