(07-25-2012, 04:47 PM)Anxt Wrote: I like how you ignored the fact that on your last thread (in which you claimed it was one of the top 100 mods on ModDB (which means nothing based on their ranking system)), I DID give you constructive feedback. I told you what I thought was wrong with it. I told you what you could do to fix it. That thread no longer exists, so that can't be proven either way.
You want constructive feedback? You got it.
1. Don't scale things to 40x their normal size. Textures don't look very good when you do.
2. Welders are your friend. In the "kitchen" area upstairs, you can blatantly see through the walls.
3. Metal cabinets are not big enough to hide in properly. The door does not close. That may have been intentional, but I figured I'd mention it.
4. Your story doesn't really exist. Every note can be skipped and it makes no difference as to how the mod is perceived. Story-less mods can be ok, if executed properly or if it is based solely on puzzles or something like that.
5. You have lit candles in bookshelves. I really hope that wood has been coated with a fire-retardant varnish, or your mansion will be burning down.
6. You have decals floating in the air in some spots. Specifically, in the upstairs area of the kitchen, one of the tables with people parts has a floating blood decal.
7. The only item other than a key in the entire thing is a crowbar. That crowbar is used to get out of the area that you find the crowbar in, back into an area you have already visited. Now another door has been unlocked, and there isn't any indication that it has been, nor does it make sense for the door to be unlocked.
8. When an enemy is coming at me and I am cornered, one of two things will be the case: a)It's a poofer, I need not be afraid; or b) I am meant to die or get chased or something, I may as well run away or just sit there and take it. These things do not create fear, unless implemented correctly (which you didn't).
9. You have many cliche events, especially the ending. There's nothing new or special about that, and as soon as I see a dead end, well, the ending is rather clear.
The point is, I have already spent 10 minutes typing the same type of post as this before. You didn't listen to a word of it before. Why would I be compelled to do it again?
Your age is irrelevant. Welcome to the Internet, and the real world. It doesn't matter how old you are, how experienced you are, how much time and effort you put into something, if you release it to the public, you effectively sign a contract saying "I understand that some people may love it and some may hate it, and I may very well get flamed for it, but it's worth it to try."
You gave it a shot. It didn't work out. I gave you the feedback you needed to make it better, you ignored it. Now here we are a few months later, with the same map, and the same attitude that because you are relatively young, it excuses you for making a bad mod. It does not.
My age doesnt excuse anything. Though that it was my first mod does. By the way, you were one of the people (If not the very one) I listened the most to as I almost instantly started working on my next one. Though I don't agree with some of the feedback, I take (and took from the last post) your help seriously and I think I'm doing better and better. Maybe I'm making all of this too complicated, but what I meant with my first reply is that I have got a lot of feedback that is INCREDIBLY good. (which I don't understand myself). And since I have got the complete opposite here, I figured that I don't want people to think it won't be worth playing it, when it's a fair chance they will. Though I understand that the most of what have been said is true, it makes the mod look really bad to people who normally like this kind of mods. So I wanted people to try it before they read everything that could be better.
Maybe I'm just being a selfish kid now, but this is what I thought when I wrote the reply.
And if anyone else thought I didn't give a shit about feedback: I do. I thank everyone for taking their time to review it, bad or good. And thank you for re-writing it Anxt, I will once again remember what you wrote.