The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Custom story's with texting instaid of voice acting?
jssjr90 Offline
Member

Posts: 169
Threads: 39
Joined: Jun 2011
Reputation: 0
#1
Custom story's with texting instaid of voice acting?

When we look at a custom story that features the character talking to another character, we would expect it to have voice acting. But as we know finding a AAA voice actor is almost uncertainty. The question remains, would we want to sacrifice bad voice actors instead of reading dialogue text? Or let our imagination take in hand and read in contemplate the dialogue the characters are saying? (In this case the dialogue must be rich with detail.) We still get the story, but we sacrifice a big degree of emotion. From the community's thoughts please.
(This post was last modified: 08-03-2012, 04:52 AM by jssjr90.)
08-03-2012, 04:52 AM
Find


Messages In This Thread
Custom story's with texting instaid of voice acting? - by jssjr90 - 08-03-2012, 04:52 AM



Users browsing this thread: 1 Guest(s)