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Deus Ex
Bridge Offline
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#10
RE: Deus Ex

(08-27-2012, 08:07 PM)the dark side Wrote: I REALLY hope this is not necro. ok. here we go with the explantions, first, ive been away for 2 weeks, with no acess to the internet, hence the very late reply.

@ spukrian, yes, Deus ex had crosshairs that expanded with movement, so did NOLF/NOLF 2/JACK, SOF II, IGI 2 ETC, but the expansion effect in all those games could be turned OFF, leaving them as old fashioned "fixed" hairs. I have no problem with expanding crosshairs when they can be switched off!

its when they cannot be turned off, and you have to use them i get into difficulties. "Expanding crosshairs" is the mainstream way of desribing the animation element of crosshairs that expand and contract when you move and or fire, "Dynamic scaling" is just its technical term, basically, any form of crosshair that expands or contracts based on movement or when firing are "expanding" crosshairs, that employ a "Dynamic Scaling" graphical effect to animate them and programming to talk to the "physics" model to make your shots go off target.

my main issue is the constantly moving lines cause me to get VERY dizzy quite quickly, so if a game has them, not only do i have the sheer problem of not being able to shoot for tofee from the hip (wich is a real problem with my rather "died in the wool" playstyle), but also the fact i cant play for more than 20 minuites before the room goes upside down on me. they have to be either fixed, or fixed by an option if i am to play for any length of time. they are a true Game Killer for me, because they kill my ability to actually Play the game because they cause me to suffer from "focal distraction" wich bings on a massive dizzy spell.

yes, with the dynamic scaling on, the gunplay in Deus Ex 1 is rather more close to a more modern title, you have to wait for the gun to steady, but, when they are turned Off, wich is how i play as i am unable to play with them on without getting sick, it goes back to being a more old fashioned circle straffe bunny hop type shooter.

I Describe Human Revolution as a Call of Duty clone, because its "gameplay" uses the same Main Elements as Call of Duty, 3 of wich make the game downright unplayable for me, namely the Health Regeneration, the Expanding Crosshairs, and the Aim Down Sites System. to me, if a game uses the main health and shooting elements from call of duty, then to me, thats all it is, call of duty. an insipid clone of one of the worst gaming franchises Ever created.

@ bridge, "Aim down Sites" [sic] is where you aim down the iron-sights of the gun, meaning the gun blocks the whole screen, based on the US army style of aiming down the gun with only one eye open, as opposed to the british Army's way of aiming down the gun with Both eyes open (wich actually creates an effect not unlike the old style system where the camara zoomed down the side of the gun, giving good periphial vision, and a clear view down the sights, (my father informed me of this, although i am unable to serve in the armed forces, he however, could and did) my main issue is that sudden loss of periphial vision sends my brain into INSTANT panic.

basically, the system leaves me unable to cope with the game, wich sends me into a full bore autistic meltdown. unfortunatly, in many modern games, because the dynamic scaling effect means you cannot fire from the hip and expect to hit anything smaller than the broad side of a viktor 3 podlovka at point blank range, you have to use them, wich is what makes any game that uses the ADS (Aim Down Sights) effect, when combined with Mandatory expanding crosshairs, wich is 90% of shooters post 2006 due to the industries obssession with making games play like call of duty, wich is the game that made Forcing those elements popular.

they literally make games UNPLAYABLE for me. i just dont see why the games industry doesnt just take the time to THINK about people who have autism, as Many of us have the same focal distraction and visual panic issues with dynamic scaling and ADS, and bring back the option to turn the "dynamic scaling" OFF. it would take 5 minuites of programming, if that!
Then ghost the game, like I did. The only time I ever used a gun was for the boss fights and a few side-quests so I didn't even notice the crosshairs. Like Deus Ex 1, sneaking around is a viable and often preferable M.O. and if you think it's a CoD clone it's only because you're playing it like one. Look, I really am sorry you are incapable of enjoying the combat (it must suck) but why are you so set on ignoring all of the positive aspects? Dynamic scaling crosshairs and "aim down sites" are not related to the story, voice acting or art direction. I personally enjoyed these aspects far more than the gameplay (though the stealth gameplay was very well done). Was the game just so terrible you couldn't enjoy them?
(This post was last modified: 08-27-2012, 11:00 PM by Bridge.)
08-27-2012, 10:59 PM
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Messages In This Thread
Deus Ex - by spukrian - 08-10-2012, 07:01 PM
RE: Deus Ex - by JMFStorm - 08-10-2012, 07:04 PM
RE: Deus Ex - by Adny - 08-10-2012, 07:12 PM
RE: Deus Ex - by the dark side - 08-10-2012, 07:19 PM
RE: Deus Ex - by Bridge - 08-10-2012, 09:18 PM
RE: Deus Ex - by spukrian - 08-11-2012, 10:56 AM
RE: Deus Ex - by Bridge - 08-11-2012, 10:38 PM
RE: Deus Ex - by spukrian - 08-12-2012, 09:49 AM
RE: Deus Ex - by the dark side - 08-27-2012, 08:07 PM
RE: Deus Ex - by Bridge - 08-27-2012, 10:59 PM
RE: Deus Ex - by spukrian - 08-29-2012, 07:07 PM
RE: Deus Ex - by the dark side - 08-28-2012, 07:34 PM
RE: Deus Ex - by Kman - 08-28-2012, 09:19 PM
RE: Deus Ex - by the dark side - 08-28-2012, 09:38 PM
RE: Deus Ex - by Bridge - 08-29-2012, 04:19 PM
RE: Deus Ex - by the dark side - 08-29-2012, 07:22 PM
RE: Deus Ex - by spukrian - 08-29-2012, 07:30 PM
RE: Deus Ex - by the dark side - 08-29-2012, 08:02 PM



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