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Why does the Xbox 360 have trouble with anti-aliasing?
the dark side Offline
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#9
RE: Why does the Xbox 360 have trouble with anti-aliasing?

360 really should have been put out to pasture a long time ago, sure, when it came out, it was a great console, powerfull, fast and with eyepopping graphics that really needed one of those "NEW FANGLED HD TV's" to experience. and thats the problem..."NEW FANGLED HD TV"... a Long time since HD was state of the Art, its 3D HD now!

360 came to the end of its real shelf life 5 years ago i think, and yet for some reason, microsoft kept it going. sure, its got some good games on it... but, it really, really should have been replaced years ago.

ON topic, IIRC, ATI chipsets have Always had issues with anti aliasing and Open GL engines, perhaps had microsoft used an NVIDEA chipset they may not have had so many jaggies problems, until recently, as many of todays graphics engines such as Frostbite 2 and Cryengine 3 are capable of monstering even the latest PCs, so no way an antiquated console will cope.

on the GTA4 vs Black Ops things, you are aware that IWengine 4 is basically ID TECH III at its core programming? yes, thats right, QUAKE III ENGINE! sure its still a great engine, there are games on it that look better than many of todays AAA titles (SOFII, Elite Force II (even my new quad core system with its dual nvideas struggles with that one at max!), etc) its miles out of date, it predates the 360, hence why 360 has no problem,. were as the RAGE engine in GTA is a lot younger than 360, it was designed primarily for PC, thus 360 has issues running it due to its outdated chipset, so the AA support had to be disabled for the 360 version or you would get about o....n....e...f...r...a....m...e....p....e....r...s....e...c....o...n...d.

To get a decent 30 FPS out of it, they had to maul the spec, set the details to medium and turn of the AA, its like trying to run a Frostbite 2 engine game on a XP system, sure it will go, but if you want any sort of decent framerate, youve got to turn EVERYTHING off and have all settings at Low.

i dont care about graphics, no, i Like to have good ones, but id much rather have great gameplay but terrible graphics than Awesome graphics but gameplay i find Unplayable. but at the end of the day, i really dont think its a good idea to extend tech so past its shelf life it cant keep up. as it ruins gaming for millions, it ruins it for gamers who buy games that are ported from PC to console because they pay more money for an Inferior product, and it ruins it for pc gamers who make the mistake of buying a game ported from consoles because of the fact it looks Terrible and has severe reliability issues (constant game ending glitches... cough...the run...cough) because it was designed for a tech spec they probably got rid of 7 PC's ago!
(This post was last modified: 08-31-2012, 08:49 PM by the dark side.)
08-31-2012, 08:29 PM
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RE: Why does the Xbox 360 have trouble with anti-aliasing? - by the dark side - 08-31-2012, 08:29 PM



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