Streetboat Wrote:Alex Ros. I like your style. We should parlay.
Fucking google translator... I do not know that word "parlay". And fuck me for my poor English vocabulary... What that sentence "We should parlay" means?
MyRedNeptune Wrote:...I thought about it for a moment, and decided that to come close to formulating what you want would require a lengthy prelude and setting up definitions...
Be honest, my goal was to make rules without clear explanations. My reference was (no jokes, seriously) the Ten Commandments, I mean the set of biblical laws, like "Do Not Steal" and that's all, no explanations. And my silly rules could look like that...
1. Do not link jump-scares
close to any objective completion.
2. Do not make jump-scares that would lead to the player's death.
3. Do not link jump-scares
close to dynamical changes-transformations at levels..
4. Do not make jump-scares if some part of a gameplay feels boring while testing.
5. Do not make jump-scares without an explanation.