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What would be "Proper Jumpscares?"
Alex Ros Offline
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Posts: 447
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Joined: Aug 2012
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RE: What would be "Proper Jumpscares?"

MyRedNeptune Wrote:...Any reason for such a specific "format", btw? ^^

Simplicity. That's the only reason.

MyRedNeptune Wrote:...In contrast, I had trouble understanding one of your rules because it was too vague and/or generalizing.

I'd say if that particular rule is not clear enough and needs an explanation, than the rule itself is bad. I think that rule is not something that could be a true rule-law, but just some thoughts... so it's better to delete that rule-law. Seriously. And so far I think that the only really simple and clear (as rules I supposed to be) are only those 3:

1. Do not make jump-scares close to any objective completion or event.
2. Do not make jump-scares that would lead to the player's death.
3. Do not make jump-scares without an explanation in terms of the storyline.
(This post was last modified: 11-28-2012, 03:46 PM by Alex Ros.)
11-28-2012, 03:38 PM
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Messages In This Thread
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 06:56 PM
RE: What would be "Proper Jumpscares?" - by Froge - 08-15-2012, 07:36 PM
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 08:11 PM
RE: What would be "Proper Jumpscares?" - by Alex Ros - 11-28-2012, 03:38 PM

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