(09-04-2012, 09:29 PM)Googolplex Wrote: But I think, to make a casual game is not working his ass off. To make a dumbed down career mode for a casual racing game like NFS Hot Pursuit should be a work of only 1-2 weeks. To work his ass off means to make a game like The Witcher for example (because it is big and complex). Most of acual games are not hard to work, except the programming itself. But story and gameplay ideas failed the sense of a game. Most AAA developers are just working on fast cinematic action blockbuster games. This is not hard work, because there are no puzzles, no interactive mechanics etc. just the automatic engine supports. Hard work is to tell an immersing story, to make a proper game, to make something unique!
Of course, because all the set pieces and art that goes into games just makes itself, right? Seriously though saying that making a casual game takes no time or effort is ridiculous. Sure, coming up with original gameplay, story, puzzles etc. takes time and creativity, but that doesn't change the fact that there's still people that have to make all the models, textures, animations, all that jazz, and that shit takes time.