Robby
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Posts: 2,549
Threads: 38
Joined: Jun 2009
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RE: Amnesia Editor
(09-28-2012, 09:31 PM)ironman0001 Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "TeleportScript", "PoopedYaPants", true, 1);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
SetMessage("Messages", "Popup1", 0);
AddUseItemCallback("", "Spooky", "Scared", "PopupHead", true);
SetEntityPlayerInteractCallback("Spooky", "lolz", true);
AddEntityCollideCallback("Player", "CreepySound", wow, true, 1);
}
void PoopedYaPants(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus", true);
AddPropForce("Jesus", 0, 0, 10000, "world");
PlaySoundAtEntity("", "24_iron_maiden.snt", "Jesus", 0, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
}
void PopupHead(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Scared", false, true);
PlaySoundAtEntity("", "unlock_door", "Scared", 0, false);
RemoveItem("Spooky");
}
void lolz(string &in item)
{
SetEntityActive("lolz_1", true);
PlaySoundAtEntity("", "21_screams.snt", "Player", 0, false);
}
void wow(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "power_on.snt", "Player", 0, false);
} Edited.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 09-28-2012, 09:37 PM by Robby.)
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