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Script Help Lighting a stove and billboard
Acies Offline
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Posts: 1,643
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#5
RE: Lighting a stove and billboard

You can interact with lamps as well.

FadeLightTo("Bonfire_1_PointLight_1", 0, 0, 0, 0, true);
FadeLightTo("Bonfire_1_SpotLight_1", 0, 0, 0, 0, true);

Will theoretically remove all light emission from the bonfire, without using the setlamplit command. It's all in the naming part; Objectname_lightname.

Just use the modeleditor to look up the names of lights attached to an entity.

[Image: mZiYnxe.png]


10-02-2012, 06:41 PM
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Messages In This Thread
Lighting a stove and billboard - by The chaser - 10-02-2012, 06:02 PM
RE: Lighting a stove and billboard - by Acies - 10-02-2012, 06:29 PM
RE: Lighting a stove and billboard - by Robby - 10-02-2012, 06:35 PM
RE: Lighting a stove and billboard - by Acies - 10-02-2012, 06:41 PM
RE: Lighting a stove and billboard - by Wapez - 10-02-2012, 06:42 PM



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