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Script Help The books script
Rapture Offline
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Posts: 1,078
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#3
RE: The books script

In the PlayerInteractCallBack (For the entity books). You can copy and paste the same function to call into each one. You'll just have to make sure each one is working.


So have a DebugMessage that pops up on each book interactcallback. (Make sure the callback is repeatable, the false or true option at the right.) And pick up every book to make sure they will all work.


Then do whatever you want. (i.e. @ Oblivator SetEntityActive("Book_*". false); )
(This post was last modified: 10-05-2012, 11:25 PM by Rapture.)
10-05-2012, 11:24 PM
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Messages In This Thread
The books script - by The chaser - 10-05-2012, 10:00 PM
RE: The books script - by Obliviator27 - 10-05-2012, 11:00 PM
RE: The books script - by Rapture - 10-05-2012, 11:24 PM
RE: The books script - by The chaser - 10-05-2012, 11:34 PM
RE: The books script - by str4wberrypanic - 10-05-2012, 11:48 PM
RE: The books script - by Adny - 10-05-2012, 11:53 PM
RE: The books script - by Kreekakon - 10-06-2012, 03:46 AM
RE: The books script - by Adny - 10-06-2012, 04:00 AM



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