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Announcement Key to Freedom 0.9 (testers needed)
SonOfLiberty796 Offline
Senior Member

Posts: 371
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Joined: Aug 2011
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#25
RE: Key to Freedom 0.9 (testers needed)

So I decided to "test" your custom story and these are the recommendations I have for you so far:

-MAKE Mementos!: I'm sure someone has already stressed this out, but man, I didn't even know what to do in your story. I was confused and getting lost and just getting over it (you definitely don't want your story to make someone get over playing). However, I know you said that you're still adding more stuff and this is just a beta, but I wanted to make this clear so that you don't forget :p. Drill this idea into your head.

-Add More Music: This is definitely one thing. Some people may actually think that not putting music makes the game "scarier" and more "intense". Not exactly. Let's say you have some "relaxing" music in a certain room and it makes the player thing "Ok, I'm safe. Good". Now, in this certain room, they don't know that there's a monster waiting to spawn. You'll catch them off guard and BAM, you'll scare the living crap out of them. Because they think that they're in a safe area when in reality, they aren't. It doesn't even have to be a monster ether, it can be anything else scary, like a scream or voices or even "supernatural" events. Just make sure, however, when you get the player scared, replace the "relaxing" music with suspenseful/scary music.

-Tinderboxes and Oil: In the beginning of this CS, I found that there was none of these items to be found. This can be both good and bad, in my opinion. Good because you make the player desperate to find oil and tinderboxes, pretty much desperate for light (it gets them tensed up and a bit scared). Bad because if the map is too dark, we can't see, and if we can't see, then we can't play. Players can also adjust to the dark, eventually, and then they won't be scared of the dark anymore. However, you don't want to spam all these tinderboxes and oil, ether. It'll make it too easy for us.

Now keep in mind (this goes for everyone who played this), this is my play through experience, meaning that maybe others have found these items in areas where it's hidden and I'm the one who's missing them all. If that is the case, then you could probably skip this advice if you wish. Unless others are actually having trouble finding these items as well.

-Lighting: The lighting on these maps is good, but with more work into it, you'll have stunning and perfect lighting!

Oh and by the way, getting the lantern was very unique, but I was confused at first. You should add a hint or a memento to how to get the lantern. Because when it said "how can I reach it?" I thought it meant like I had to get a rope or something.

So overall: Not bad. I'll look onto this story from time to time. You're doing a good job.
(This post was last modified: 11-05-2012, 03:55 AM by SonOfLiberty796.)
11-05-2012, 03:49 AM
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Messages In This Thread
Key to Freedom 0.9 (testers needed) - by lllDash - 10-10-2012, 10:53 PM
RE: Key to Freedom - by wolfmaster1231 - 10-17-2012, 12:40 PM
RE: Key to Freedom - by lllDash - 10-20-2012, 10:40 AM
RE: Key to Freedom - by AmnesiaMaster - 11-10-2012, 05:29 PM
RE: Key to Freedom - by Solipsist - 10-18-2012, 09:15 AM
RE: Key to Freedom - by Damascus - 10-18-2012, 09:57 AM
RE: Key to Freedom - by lllDash - 10-31-2012, 03:16 AM
RE: Key to Freedom - by Dutton - 10-31-2012, 09:34 AM
RE: Key to Freedom - by The chaser - 10-31-2012, 09:54 AM
RE: Key to Freedom - by craven7 - 10-31-2012, 01:52 PM
RE: Key to Freedom - by Alex Ros - 10-31-2012, 11:13 PM
RE: Key to Freedom - by lllDash - 11-01-2012, 12:05 AM
RE: Key to Freedom - by Alex Ros - 11-01-2012, 12:23 AM
RE: Key to Freedom - by lllDash - 11-01-2012, 02:17 AM
RE: Key to Freedom 0.9 (testers needed) - by SonOfLiberty796 - 11-05-2012, 03:49 AM



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