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Announcement Key to Freedom 0.9 (testers needed)
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
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#40
RE: Key to Freedom 0.9 (testers needed)

Spoiler below!
(11-06-2012, 10:53 PM)lllDash Wrote: My apologies; If you've already been through the cemetery, that means you've already used the rusty key. It was supposed to be removed after it's been used the first time. Blush

The green shard is in the tower near the 4 eagles - the 4 eagle statues are pointing at where the shard is located....inside one of the suits of armor.
Wait a minute....You did not force the door open in the red hall? Huh ? Then....how did you unlock the door that leads to the cemetery?
Oh, at the tower where 4 eagles are standing... it was too dark and I nearly died upthere just because of low sanity. So I had to leave that area real fast...

Well I don't remember for sure how particularly I got to cemetery... I think I placed the shard (the one that was hidden in the wall behind the eagle) down at the basement and than got back to the main hall - and the door to cemetery was just opened. That's it... well maybe I did something else in between, I'm not sure...

But how to force to open that door at the red hall? I'm curios what's behind it Smile What does it means "force to open"? I tried to beat it with a hammer, throwing chairs, tried that curvy knife... I tried all the "forces".

------
Added later...
Oh well I've finished that great Custom Story. The final is not disappointing, which I was afraid of, the final is just as great as the whole walkthrough. I do recommend to all and everybody to try Key to Freedom, you would not be disappointed! There's no stupid jump-scares, no naked bodies, no hordes of monsters roaming around... everything is very well-thought-out.

Spoiler below!
Very unexpected appearance of the monster when I got down the ladder after retrieving the key! But why it was so short? When I got up with the elevator I thought that the ghost will begin hunting me. But it didn't. I thought that the ghost will "close" all the doors and it will be next big task to find out how to escape with the key... hmm... I mean new maps or one single map, dedicated to escaping from a monster. It's up to you, but it would be real nice to have an expanded final part. Dramatically it feels like it have to be there. Some kind of labyrinth to walkthrough and escape.
(This post was last modified: 11-06-2012, 11:53 PM by Alex Ros.)
11-06-2012, 11:20 PM
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Messages In This Thread
Key to Freedom 0.9 (testers needed) - by lllDash - 10-10-2012, 10:53 PM
RE: Key to Freedom - by wolfmaster1231 - 10-17-2012, 12:40 PM
RE: Key to Freedom - by lllDash - 10-20-2012, 10:40 AM
RE: Key to Freedom - by AmnesiaMaster - 11-10-2012, 05:29 PM
RE: Key to Freedom - by Solipsist - 10-18-2012, 09:15 AM
RE: Key to Freedom - by Damascus - 10-18-2012, 09:57 AM
RE: Key to Freedom - by lllDash - 10-31-2012, 03:16 AM
RE: Key to Freedom - by Dutton - 10-31-2012, 09:34 AM
RE: Key to Freedom - by The chaser - 10-31-2012, 09:54 AM
RE: Key to Freedom - by craven7 - 10-31-2012, 01:52 PM
RE: Key to Freedom - by Alex Ros - 10-31-2012, 11:13 PM
RE: Key to Freedom - by lllDash - 11-01-2012, 12:05 AM
RE: Key to Freedom - by Alex Ros - 11-01-2012, 12:23 AM
RE: Key to Freedom - by lllDash - 11-01-2012, 02:17 AM
RE: Key to Freedom 0.9 (testers needed) - by Alex Ros - 11-06-2012, 11:20 PM



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