NrmBatteryDuration=150.0 [Set to something like 999999 for infinite battery life]
HardBatteryDuration=150.0 [As above, for when you're playing on the Hard difficulty setting]
MinCosAngleForPickup=0.98
PickupInteractRadius=30.0 [Set this value higher if you want to be able to open doors and pick up items from further away]
HealthRegenDelay=10.0 [Set to 0 for instant health regen, essentially God Mode]
HealthRegenRate=10.0 [Set to 99999 to regain full health immediately]
HeatDamageDist=150.0 [Set to 0 to be immune to fire]
HeatDamageInterval=0.6 [As above]
HeatDamagePerSec=15.0 [As above]
HeatMaxBlurDist=75.0
HeatMinBlurDist=250.0
HeatMinBlurAmount=0.8
HeatBlurApproachCoeffIn=0.99
HeatBlurApproachCoeffOut=0.5
DeathScreenDuration=7.5
NumBloodyFootsteps=12 [The number of bloody footprints you leave before your feet are clean]
NrmWalkingLoudness=0.3 [Set all of these "Loudness" values to 0 to be inaudible to enemies]
NrmCrouchLoudness=0.1
NrmRunningLoudness=1.0
NrmWalkingWaterLoudness=0.45
NrmCrouchWaterLoudness=0.1
NrmFallingHighLoudness=1.0
NrmFallingMedLoudness=0.5
NrmFallingLowLoudness=0.2
StruggleInputThresholdForWin=50000.0 [Set this low to require less mouse-shaking during struggles]
StruggleShakesThresholdForWin=2.0
StruggleInputThresholdForWinNoFail=15000.0
StruggleShakesThresholdForWinNoFail=5.0
DefaultNumBatteries=2 [Set as high as you like, as long as it doesn't exceed the following value(s)]
NrmMaxNumBatteries=10 [Set as high as you like!]
HardMaxNumBatteries=5 [Same as above, if playing on the Hard difficulty]
[OLGame.OLSoundEnvironmentManager]
bEnableSoundVirtualization=true
SoundEnvFadeOutDistance=500.0
OcclusionApproachCoeff=0.99
ObstructionApproachCoeff=0.95
MaxPathingDist=1200.0 ; max search above the direct distance
FreePathingDist=500.0 ; we give some distance free of occlusion after the direct dist
ObstructionRatioInSameVolume=0.5
LockerOcclusion=0.2
LockerReverbEnvironment=Locker_Space
[OLGame.OLDmgType] [These values dictate how much you are slowed down when hit]
SpeedPenaltyPctOnDamage=0.75
SpeedPenaltyDuration=0.75
DefaultEnemy.ini I've left out most of this data and just included the stuff I've tested. Each enemy type has its own set of values, so I've removed all but the first because the functions are the same for each.
Spoiler below!
[OLGame.OLEnemyPawn]
[removed]
;Hearing
NrmEnemyHearingThreshold=2000.0 [Set this to 0 to make enemies deaf]
HardEnemyHearingThreshold=3000.0 [As above, on the Hard difficulty]
;Vision
; Aware Params
[Removed - worth experimenting with if you want blind enemies]
;Other
NumOfDoorBashLoops=3 [Number of times this enemy needs to hit the door before it breaks]
[Removed]
;Attack
NrmAttackNormalDamage=21 [Setting this to 0 makes you invincible to this enemy's attacks]
NrmAttackThrowDamage=21 [As above]
NrmDoorBashDamage=30.0 [This appears to be the damage the enemy deals you when bursting through the door]
NrmVaultDamage=30.0 [Damage done when an enemy attacks you while jumping over a barrier]
HardAttackNormalDamage=21 [All values as above, in the Hard difficulty]
HardAttackThrowDamage=21
HardDoorBashDamage=30.0
HardVaultDamage=30.0
AttackRange=170 [How close the enemy needs to be to hit you]
AttackGrabChance=0.5 [Set to 0 to avoid annoying struggles]
AttackNormalRecovery=2.0
AttackThrowRecovery=2.0
AttackSqueezeRange=175
AttackSqueezeCycleTime=5.0
AttackNormalKnockbackPower=10.0 [How far back you'll be launched when hit]
AttackPushKnockbackPower=15.0 [How far back you'll be launched when pushed]
AttackWaitTimeAfterDamage=3.0
[The following are self-explanatory, I haven't messed with them though]
DoorBashKnockbackPower=30.0 [How far back you'll be launched if a door is broken down in your face]
VaultKnockbackPower=30.0 [As above, except when the enemy is jumping a barricade]
;Investigate
[Removed - I haven't tested this, but it's obviously relevant to the behaviour of enemies who are searching for you]