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HPL2 Polygon Budget
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
#6
RE: HPL2 Polygon Budget

Some specific numbers, which I was seeking for...

Frictional low-poly pine-tree made of 732 triangles. And at the same time the high-poly pine-tree made of 961 triangles. Both versions of pine-trees are used at Zimmerman Vision map. High-poly near the player and low-polys on the background. Finally, there're at the Zimmerman Vision map approximately 30 low-poly pine-trees and 3 high-poly ones. As result we have something around 30.000 used by trees alone. There's also a terrain, grass, stones, houses, fences and a water pump. I believe it wouldn't be a complete mistake to say that the whole map could cost approximately 40.000 triangles.

Quite a nice number and good enough to become an orientation. And by the way Zimmerman Vision map is a very small open map, so there's no automatic HPL2 culling, all is rendered for sure...

P.S. Of course, there's also a textures budget, physical objects and entities limitations, lights and dynamic shadows... but that's another story... it was all strictly about statical environment.
(This post was last modified: 11-11-2012, 05:05 PM by Alex Ros.)
11-11-2012, 04:57 PM
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Messages In This Thread
HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 04:32 PM
RE: HPL2 Polygon Budget - by WALP - 11-09-2012, 04:58 PM
RE: HPL2 Polygon Budget - by Acies - 11-09-2012, 05:08 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 05:29 PM
RE: HPL2 Polygon Budget - by xxxxxxxxxxxxxxxx - 11-11-2012, 11:05 AM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 04:57 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:22 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:28 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:33 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:46 PM



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