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problem with monsters and sanity
Statyk Offline
Schrödinger's Mod

Posts: 4,390
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Joined: Sep 2011
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#3
RE: problem with monsters and sanity

1) putting a blockbox between you and the monster stops sanity drain, if that works for you. the sanity drain is hard coded into the enemy type. I'm not sure if someone has come up with a solution yet. the SetSanityDrainDisabled function is only to have the player not lose sanity in darkness.

2) animations and monster type coding force the monster to face a certain direction no matter how you rotate him. if need be, add a pathnode for him to turn to right as he spawns and have him stay there awhile. that will make him turn. other than that, you would need to do clever mapping.
(This post was last modified: 11-16-2012, 05:04 PM by Statyk.)
11-16-2012, 05:03 PM
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Messages In This Thread
problem with monsters and sanity - by darksky - 11-16-2012, 03:43 PM
RE: problem with monsters and sanity - by Statyk - 11-16-2012, 05:03 PM
RE: problem with monsters and sanity - by darksky - 11-16-2012, 06:13 PM



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