Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Set NPC
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
#13
RE: Set NPC

(02-19-2013, 02:53 PM)JustAnotherPlayer Wrote: And also, why make the Kaernk to NOT killing Daniel? The player will think, "That thing won't kill me. I'm safe."

It all about story of the CS. If the author want an invisible guy like the Kaernk who can't kill the player, that's okay. He just need to stick with the story he goes with.

[Image: the-cabin-in-the-woods-masked-people.jpg]
02-19-2013, 03:14 PM
Find


Messages In This Thread
Set NPC - by good871 - 11-23-2012, 01:16 PM
RE: Set NPC - by Hardarm - 11-23-2012, 01:42 PM
RE: Set NPC - by Statyk - 11-23-2012, 05:37 PM
RE: Set NPC - by Your Computer - 11-23-2012, 07:14 PM
RE: Set NPC - by good871 - 11-24-2012, 01:10 PM
RE: Set NPC - by The chaser - 11-24-2012, 02:01 PM
RE: Set NPC - by good871 - 11-28-2012, 02:14 PM
RE: Set NPC - by The chaser - 11-28-2012, 02:21 PM
RE: Set NPC - by PutraenusAlivius - 02-19-2013, 12:36 PM
RE: Set NPC - by No Author - 02-19-2013, 01:39 PM
RE: Set NPC - by good871 - 02-24-2013, 01:21 PM
RE: Set NPC - by PutraenusAlivius - 02-19-2013, 02:53 PM
RE: Set NPC - by Brosive - 02-19-2013, 03:06 PM
RE: Set NPC - by No Author - 02-19-2013, 03:14 PM



Users browsing this thread: 1 Guest(s)