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Need script help asap! extremely difficult script!
TheGreatCthulhu Offline
Member

Posts: 213
Threads: 10
Joined: Oct 2010
Reputation: 32
#16
RE: Need script help asap! extremely difficult script!

OK then, here's a script for that - all you need to do is to replace the names of the script areas to match the names in your map, as well as the names of the sound files.

PHP Code: (Select All)
const int INVALID_VALUE = -1;   // represents some invalid value, just for readability...
const int PASS_LENGTH 4;

int secretPassCode 4739;
int numPresses 0;     // the number of button presses (so far)
int userEntry 0;

void OnEnter()
{
    
SetEntityPlayerInteractCallback("ScriptArea_1""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_2""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_3""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_4""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_5""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_6""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_7""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_8""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_9""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_0""OnButtonPress"false);
    
    
SetEntityPlayerInteractCallback("ScriptArea_Accept""OnAccept"false);
    
SetEntityPlayerInteractCallback("ScriptArea_Cancel""OnCancel"false);
   
    
AddDebugMessage("pass: " secretPassCodefalse);
}

// This function handles numbered buttons
void OnButtonPress(string &in sender)
{   
    if (
numPresses >= PASS_LENGTH)    // all digits were entered
    
{
        
// THIS SOUND PLAYS if the player tries to enter more than 4 digits
        
PlaySoundAtEntity("""no_more_allowed_sound.snt"sender0.0ffalse);
        
        
// Don't allow any more digits to be entered
        
return;
    }

    
int digit GetDigitFromButton(sender);
    if (
digit == INVALID_VALUE)
        return;
        
    
PlaySoundAtEntity("""button_press_sound.snt"sender0.0ffalse);
        
    
userEntry += digit Pow(10PASS_LENGTH numPresses);
    
    
AddDebugMessage(sender "; SUM: " userEntryfalse);
    
    ++
numPresses;   // increments numPresses by 1    
}


void OnAccept(string &in sender)
{
    if (
userEntry == secretPassCode)
    {
        
SetSwingDoorLocked("door_1"falsefalse);   // Unlocks the door
        
PlaySoundAtEntity("""unlock_door.snt""door_1"0.0ffalse);
    }
    else
    {
        
PlaySoundAtEntity("""passcode_error_sound.snt"sender0.0ffalse);
    }    
    
    
ResetUserCodeVars();
}

void OnCancel(string &in sender)
{
    
PlaySoundAtEntity("""cancel_sound.snt"sender0.0ffalse);
    
ResetUserCodeVars();
}

// This function resets the input code, allowing the player to retry
void ResetUserCodeVars()
{
    
userEntry 0;        
    
numPresses 0
}

int GetDigitFromButton(string &in buttonID)
{
    
int result INVALID_VALUE;    
    
    if (
buttonID == "ScriptArea_1")
        
result 1;
    else if (
buttonID == "ScriptArea_2")
        
result 2;
    else if (
buttonID == "ScriptArea_3")
        
result 3;
    else if (
buttonID == "ScriptArea_4")
        
result 4;
    else if (
buttonID == "ScriptArea_5")
        
result 5;
    else if (
buttonID == "ScriptArea_6")
        
result 6;
    else if (
buttonID == "ScriptArea_7")
        
result 7;
    else if (
buttonID == "ScriptArea_8")
        
result 8;
    else if (
buttonID == "ScriptArea_9")
        
result 9;
    else if (
buttonID == "ScriptArea_0")
        
result 0;
    
    return 
result;
}

// Raises an integer to some power
int Pow(int numberint power)  // doesn't support negative powers!
{
    if (
power == 0)
        return 
1;
        
    
int result number;
   
    for (
int i 1power; ++i)
        
result *= number;
        
    return 
result;


BTW, if your digit-related script areas are named in a similar way, you can replace all of these
PHP Code: (Select All)
    SetEntityPlayerInteractCallback("ScriptArea_1""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_2""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_3""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_4""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_5""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_6""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_7""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_8""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_9""OnButtonPress"false);
    
SetEntityPlayerInteractCallback("ScriptArea_0""OnButtonPress"false); 

with just this

PHP Code: (Select All)
    for (int i 010; ++i)
        
SetEntityPlayerInteractCallback("ScriptArea_" i"OnButtonPress"false); 

Also, I just noticed that my Pow() function contained a bug in the version a few posts back, so I fixed it here.
EDIT: Also updated the original post.

This is what the script does: the player is allowed to enter up to 4 numbers from a 10-button keypad (0-9). If the player tries to enter 5 or more numbers, a sound is played to indicate that this is not allowed. The player can press the cancel button at any time, and start over (cancel sound plays). When done, the player must press the accept button. If the code is correct, the door is unlocked, and the appropriate sound follows, if the code is wrong, the error sound is heard, and then the player is free to try again.

Copy the script (from the first code box) to your hps file, and replace these names to match those in your map:
  • "ScriptArea_0" through "ScriptArea_9" - these are the areas for numerical buttons, in OnEnter() and GetDigitFromButton() functions;
  • "ScriptArea_Cancel" - for the Cancel button, in OnEnter();
  • "ScriptArea_Accept" - for the Accept button, in OnEnter();
  • "door_1" - replace with the name of your door, in OnAccept();
  • "no_more_allowed_sound.snt" - the sound that is played if the player tries to enter more than 4 digits, in OnButtonPress();
  • "button_press_sound.snt" - heard on (allowed) button presses, in OnButtonPress();
  • "unlock_door.snt" - for the Accept button, when the pass is correct and the door unlocks, in OnAccept();
  • "passcode_error_sound.snt" - when the pass is wrong, in OnAccept();
  • "cancel_sound.snt" - when the Cancel button is pressed, in OnCancel().
(This post was last modified: 12-20-2012, 11:57 AM by TheGreatCthulhu.)
12-20-2012, 11:37 AM
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RE: Need script help asap! extremely difficult script! - by TheGreatCthulhu - 12-20-2012, 11:37 AM



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