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[Discussion] Is this storyline too corny?
Adrianis Offline
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Posts: 620
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Joined: Feb 2012
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#10
RE: [Discussion] Is this storyline too corny?

(01-07-2013, 06:17 AM)Acies Wrote: ... Set up the main character to be one of the "movie-stubborn-I-do-not-believe-in-ghosts". He's there to do some sort of duty etc. evaluate a house for sale. You start throwing a few physche scares at the player (warnings of sorts), but the main character dismisses them as nothing and sets goals to explore the scary cellar (for example).....

Adding to that, if you do it really well you could even deliberately make the early scares crap - i.e. deliberately make the player think they are... well not 'lame' scares but you know, scares that a real person could easily dismiss, then later start throwing* some really terrifying sh*t at the player as the main character starts to clock on to whats going on. Kinda risky in that the player may just quit cause they think its lame, and also kinda risky in that you'd have to be pretty good at setting up scares, for the later ones at least. Food for thought!

*EDIT: do not mean literally 'throwing'. Am not advocating use of flying chairs and/or people living/dead
(This post was last modified: 01-07-2013, 03:24 PM by Adrianis.)
01-07-2013, 03:12 PM
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RE: [Discussion] Is this storyline too corny? - by Adrianis - 01-07-2013, 03:12 PM



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