Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
death ending
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#10
RE: death ending

(01-07-2013, 06:20 PM)darksky Wrote: or you could just set the player health to 1 Smile

Setting the players health to one would make the screen go red and blurry, and wouldn't (I guess), not give the right feeling

(01-07-2013, 06:21 PM)Damascus Wrote: OR you could trap the player in the room. So he has to run around taking hits from the grunt until he dies. Idk all valid ideas.

A little weird ending, if you know how to avoid it, isn't it?

Trying is the first step to success.
(This post was last modified: 01-07-2013, 06:25 PM by FlawlessHappiness.)
01-07-2013, 06:24 PM
Find


Messages In This Thread
death ending - by Storfigge - 01-06-2013, 11:37 PM
RE: death ending - by Damascus - 01-06-2013, 11:57 PM
RE: death ending - by Storfigge - 01-07-2013, 02:09 AM
RE: death ending - by The chaser - 01-07-2013, 12:24 AM
RE: death ending - by Damascus - 01-07-2013, 02:56 AM
RE: death ending - by FlawlessHappiness - 01-07-2013, 06:47 AM
RE: death ending - by Storfigge - 01-07-2013, 09:14 AM
RE: death ending - by darksky - 01-07-2013, 06:20 PM
RE: death ending - by FlawlessHappiness - 01-07-2013, 06:24 PM
RE: death ending - by Damascus - 01-07-2013, 06:21 PM
RE: death ending - by Storfigge - 01-07-2013, 10:56 PM
RE: death ending - by Storfigge - 01-08-2013, 12:30 PM



Users browsing this thread: 1 Guest(s)