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Amnesia Background
SilentStriker Offline
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Posts: 950
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Joined: Jul 2011
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#8
RE: Amnesia Background

(01-16-2013, 02:30 PM)andyrockin123 Wrote: The cool thing about menu's is you don't have to worry about performance (like frame rate loss if you were making a huge map for a mod). Also, the camera is fixed in one location the entire time. Those two factors alone should pretty dramatically change how you map for a menu background.

With that said, there are a few things that could have been done better. For instance, the candle in the center of the screen - the lighting seems to bleed through everything. It would have looked much better to use the no-light version of the model, then gone balls-out with shadow casting spot lights.

Also, even with the camera angle fixated in one spot, some of the billboards in the back have a flat-ish edge showing.

Just some suggestions, especially if you intend to do more in the future.

Yes I know I could have done a lot of things better it's just that this is taken straight from a map I made before and I just wanted to upload something since I was bored x) But yeah, I could've taken it all the way Smile

01-16-2013, 02:35 PM
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Messages In This Thread
Amnesia Background - by SilentStriker - 01-14-2013, 10:24 PM
RE: Amnesia Background - by The chaser - 01-14-2013, 10:32 PM
RE: Amnesia Background - by SilentStriker - 01-16-2013, 02:21 PM
RE: Amnesia Background - by NaxEla - 01-15-2013, 04:25 AM
RE: Amnesia Background - by The chaser - 01-15-2013, 07:40 PM
RE: Amnesia Background - by CorinthianMerchant - 01-15-2013, 07:46 PM
RE: Amnesia Background - by Adny - 01-16-2013, 02:30 PM
RE: Amnesia Background - by SilentStriker - 01-16-2013, 02:35 PM



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