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Limping Player
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
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#4
RE: Limping Player

If you want to simulate limping by using periodical deceleration, you can use this to alter the speed of the player without pushing him (The default speed is 1):

SetPlayerMoveSpeedMul(float afMul);

[Image: Tv0YgQb.gif]
Image by BandyGrass
(This post was last modified: 01-15-2013, 05:29 PM by Kreekakon.)
01-15-2013, 05:28 PM
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Messages In This Thread
Limping Player - by AKZEL - 01-15-2013, 04:59 PM
RE: Limping Player - by TheGreatCthulhu - 01-15-2013, 05:19 PM
RE: Limping Player - by FlawlessHappiness - 01-15-2013, 05:27 PM
RE: Limping Player - by Kreekakon - 01-15-2013, 05:28 PM
RE: Limping Player - by TheGreatCthulhu - 01-15-2013, 08:31 PM
RE: Limping Player - by AKZEL - 01-16-2013, 12:38 AM



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