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Script Help Credits After Death
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
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Joined: Mar 2012
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#9
RE: Credits After Death

AddEntityCollideCallback("Player", "PlayerStartArea_2", "EndCheckpoint", true, 1);
This is the area you collide with for the function to work. Not the area you start at.


CheckPoint ("", "PlayerStartArea_2", "EndGame", "Ending", "Credits");
These two are the category and entry for the deathhints. Not the credits Wink

Trying is the first step to success.
(This post was last modified: 01-18-2013, 10:36 AM by FlawlessHappiness.)
01-18-2013, 10:36 AM
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Messages In This Thread
Credits After Death - by AGP - 01-18-2013, 06:28 AM
RE: Credits After Death - by NaxEla - 01-18-2013, 06:57 AM
RE: Credits After Death - by AGP - 01-18-2013, 07:16 AM
RE: Credits After Death - by FlawlessHappiness - 01-18-2013, 08:03 AM
RE: Credits After Death - by AGP - 01-18-2013, 08:40 AM
RE: Credits After Death - by Linus Ågren - 01-18-2013, 08:50 AM
RE: Credits After Death - by AGP - 01-18-2013, 08:52 AM
RE: Credits After Death - by The chaser - 01-18-2013, 10:11 AM
RE: Credits After Death - by FlawlessHappiness - 01-18-2013, 10:36 AM
RE: Credits After Death - by AGP - 01-18-2013, 10:35 PM
RE: Credits After Death - by FlawlessHappiness - 01-19-2013, 12:05 AM
RE: Credits After Death - by The chaser - 01-19-2013, 12:16 AM
RE: Credits After Death - by FlawlessHappiness - 01-19-2013, 12:32 AM
RE: Credits After Death - by The chaser - 01-19-2013, 08:38 AM
RE: Credits After Death - by AGP - 01-19-2013, 01:24 AM



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