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Script Help Credits After Death
The chaser Offline
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Posts: 2,486
Threads: 76
Joined: Jun 2012
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#15
RE: Credits After Death

(01-19-2013, 12:32 AM)BeeKayK Wrote: But TheChaser, why would he collide with a PlayerStartArea to start the checkpoint, when he could start the checkpoint right when entering the map?

And why even use that PlayerStartArea for colliding? That seems very weird.

oz tru, silly me Tongue

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
01-19-2013, 08:38 AM
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Messages In This Thread
Credits After Death - by AGP - 01-18-2013, 06:28 AM
RE: Credits After Death - by NaxEla - 01-18-2013, 06:57 AM
RE: Credits After Death - by AGP - 01-18-2013, 07:16 AM
RE: Credits After Death - by FlawlessHappiness - 01-18-2013, 08:03 AM
RE: Credits After Death - by AGP - 01-18-2013, 08:40 AM
RE: Credits After Death - by Linus Ågren - 01-18-2013, 08:50 AM
RE: Credits After Death - by AGP - 01-18-2013, 08:52 AM
RE: Credits After Death - by The chaser - 01-18-2013, 10:11 AM
RE: Credits After Death - by FlawlessHappiness - 01-18-2013, 10:36 AM
RE: Credits After Death - by AGP - 01-18-2013, 10:35 PM
RE: Credits After Death - by FlawlessHappiness - 01-19-2013, 12:05 AM
RE: Credits After Death - by The chaser - 01-19-2013, 12:16 AM
RE: Credits After Death - by FlawlessHappiness - 01-19-2013, 12:32 AM
RE: Credits After Death - by The chaser - 01-19-2013, 08:38 AM
RE: Credits After Death - by AGP - 01-19-2013, 01:24 AM



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