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Ghost-like entity help
Acies Offline
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Posts: 1,643
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#3
RE: Ghost-like entity help

I have an idea of how to do this, something which I figured out while importing my first "monster" - but I have never tested it so no guarantees!

In the .ent file you can set how tall objects the monster may climb. I think the default value is around 0.3m(?). If one were to set it to a value higher than 4m (the walls are 4m) and create a room which has no collision the monster could possibly simply travel over the walls if the
ShowEnemyPlayerPosition(string& asName);


Was issued!

[Image: mZiYnxe.png]


01-19-2013, 03:01 PM
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Messages In This Thread
Ghost-like entity help - by The Rock Worm - 01-18-2013, 10:18 PM
RE: Ghost-like entity help - by TheGreatCthulhu - 01-19-2013, 02:12 PM
RE: Ghost-like entity help - by Acies - 01-19-2013, 03:01 PM
RE: Ghost-like entity help - by Statyk - 01-19-2013, 06:49 PM
RE: Ghost-like entity help - by The Rock Worm - 01-19-2013, 09:22 PM
RE: Ghost-like entity help - by Acies - 01-19-2013, 06:53 PM



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