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Mental memorial - Full Conversion *-RELEASED-*
DnALANGE Offline
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Posts: 1,549
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Joined: Jan 2012
#91
RE: Mental memorial - Full Conversion *-RELEASED-*

(02-16-2013, 11:43 PM)Exostalker Wrote: I played it, and can say it doesn't look good... at least in my opinion... way too much stuff everywhere, too much flickering (causes uncomfortable feeling for me).


Does not look professional, because of all the stuff, not everything is tweaked and a lot of lighting/item bugs. Not enough depth in the storyline, jumpscares... This mental institution and flashback thing is getting old, white night wasn't bad but now it's an old idea...

Also, sad to hear that a lot of those models are stolen...

Sorry you have epilepsion dude..
next time read the instructions omn the game manual!
And not professional.. true!
It is amature build..
Other wise i should work on a big company!
Now let me see YOUR building before you go arguing even more!
Too much stuff Too less stuff... it is NEVER EVER GOOD!
You guys must try working on a mod yourself before poisting crap like this.
-
I have respect for your reply.. but so harsh??
Well...
You better only play games from PROFESSIONALS then!
Pff... bugs here and there?? light bugs....??? maybe outsite at night a long a river or well...?NOT in my mod!
jumpscares? Have you played any horrorgame without jumpscares dude?
LOL!!! you are snother wining guy!
Item bugs... YES there are.. i couldnt fix those.. your right on that one!
(This post was last modified: 02-17-2013, 02:47 AM by DnALANGE.)
02-17-2013, 02:45 AM
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RE: Mental memorial - Full Conversion *-RELEASED-* - by DnALANGE - 02-17-2013, 02:45 AM



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