Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster Play Sound After PathNode!!!!
VeNoMzTeamHysterical Offline
Member

Posts: 240
Threads: 36
Joined: Dec 2012
Reputation: 3
#9
RE: Monster Play Sound After PathNode!!!!

(02-14-2013, 05:00 PM)BeeKayK Wrote: You could post your script now Wink

If this is the one you are using:

AddEntityCollideCallback("monsterscene1", "RocksSound", "RocksFunc", true, 1);

Then i'll just fix it for you:

AddEntityCollideCallback("MonsterNameGoesHere", "RocksSound", "RocksFunc", true, 1);

The monster name is 'monsterscene1 i will test it k Smile

http://www.frictionalgames.com/forum/thread-21719.html
Evil Awaking Work In Progress!
Hours Spend 472.
02-14-2013, 05:02 PM
Website Find


Messages In This Thread
RE: Monster Play Sound After PathNode!!!! - by VeNoMzTeamHysterical - 02-14-2013, 05:02 PM



Users browsing this thread: 1 Guest(s)