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Monster Play Sound After PathNode!!!!
FlawlessHappiness Offline
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#10
RE: Monster Play Sound After PathNode!!!!

oh, ok....

Ah i see it!

(string &in Entity) These parameters are for interacting, not for colliding.



(string &in asParent, string &in asChild, int alState) is the correct one.


Maybe this will help (Sorry for selfpromotion) http://www.frictionalgames.com/forum/thread-18368.html

Trying is the first step to success.
02-14-2013, 05:05 PM
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RE: Monster Play Sound After PathNode!!!! - by FlawlessHappiness - 02-14-2013, 05:05 PM



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