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Monster Play Sound After PathNode!!!!
VeNoMzTeamHysterical Offline
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#15
RE: Monster Play Sound After PathNode!!!!

(02-14-2013, 05:42 PM)NaxEla Wrote: I might be wrong here, but I don't think there is a break_wood1.snt. I'm pretty sure there is only break_wood.snt, and then the .ogg files are called break_wood1.ogg, break_wood2.ogg, etc. The .snt file randomly picks one if the break_wood .ogg files to play.

i think thats the problem then i gonna check oke Big Grin

(02-14-2013, 05:42 PM)NaxEla Wrote: I might be wrong here, but I don't think there is a break_wood1.snt. I'm pretty sure there is only break_wood.snt, and then the .ogg files are called break_wood1.ogg, break_wood2.ogg, etc. The .snt file randomly picks one if the break_wood .ogg files to play.

Still not working it just does not trigger if the monster walks into that area

I gonna check if it works as player.

Well still does not work..... if anyone knows an tutorial of it or can make one....

That an monster hits an area and triggers an function that would be great!

http://www.frictionalgames.com/forum/thread-21719.html
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(This post was last modified: 02-14-2013, 06:39 PM by VeNoMzTeamHysterical.)
02-14-2013, 05:48 PM
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RE: Monster Play Sound After PathNode!!!! - by VeNoMzTeamHysterical - 02-14-2013, 05:48 PM



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