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Puzzles, what are they good for?
Minecrawler Offline
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#13
RE: Puzzles, what are they good for?

(02-21-2013, 08:45 PM)the dark side Wrote: probably,. im worried its going to be a very easy game... im not so happy about that, i dont like easy games, i like to Work for my ending cutscene! if i wanted to just experience a "story"... id watch Robocop.. if you know what i mean Smile

Exactly.
A shame Frictional Games wanted to remove all puzzles related stuff and make just a goal for dramatic story.

The name "Frictional" originally means that you have to work on mechanical and physical puzzles. And I like that in Penumbra and Amnesia and that's a main feature for immersion and experience!
I do not want to have a "special experiment" game like Dear Esther, where you absolutely can't do anything.

I think, puzzles are the most important feature in a game what stands for involving and immersing the player. Without puzzles, there's no experience!

Puzzles also should be so thoughtful and complex as possible.
Most puzzles in Amnesia were too easy. I prefer Penumbra's or Silent Hill's puzzles. In Amnesia you only have to pick up an item and then set it into a fitted place. Pick up and set in, pick up and set in...
This are puzzles for low brains.

Why I think Penumbra is the best experience, because there are puzzles more complex and tricky. You have to use physics and logics to build your own way out. For example the water cave shaft, where you have to use boxes and mount the ladder to climb into the spider tunnel etc. or the refinery stuff. Penumbra is full of very good puzzles and I like it when it's so hard that I don't know what do do next. If I make my thoughts about the locations and how to get forward, then it is immersion and experience!

Without puzzles or easy puzzles, the game will be easy and there is no experience at all. I do not want just picking up story notes what's the only feature in the game. There is no thinking!!!

And DogFood, you should play Call of Duty when you prefer easy games for mainstream. As you said, Frictional is making games for the experience, so why removing the puzzles then? To make a hard game because of the puzzles means not that the player is dying. So, hard puzzles will not pull out the player. In contrary, it will involve and immerse the player even more. Because you have to think what to do next and how.
(This post was last modified: 02-23-2013, 04:32 PM by Minecrawler.)
02-23-2013, 03:14 PM
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Messages In This Thread
Puzzles, what are they good for? - by Thomas - 02-21-2013, 08:22 AM
RE: Puzzles, what are they good for? - by Brosive - 02-21-2013, 04:32 PM
RE: Puzzles, what are they good for? - by Rapture - 02-21-2013, 03:30 PM
RE: Puzzles, what are they good for? - by Diz - 02-21-2013, 08:02 PM
RE: Puzzles, what are they good for? - by Minecrawler - 02-23-2013, 03:14 PM
RE: Puzzles, what are they good for? - by Nice - 02-21-2013, 10:40 PM
RE: Puzzles, what are they good for? - by Bridge - 02-22-2013, 12:13 AM
RE: Puzzles, what are they good for? - by Kman - 02-23-2013, 10:58 PM
RE: Puzzles, what are they good for? - by Rapture - 02-26-2013, 02:57 AM
RE: Puzzles, what are they good for? - by Kman - 02-26-2013, 10:48 AM
RE: Puzzles, what are they good for? - by Bridge - 03-28-2013, 03:04 AM
RE: Puzzles, what are they good for? - by wubwub - 03-27-2013, 04:56 PM
RE: Puzzles, what are they good for? - by wubwub - 03-27-2013, 05:47 PM
RE: Puzzles, what are they good for? - by Ghieri - 03-27-2013, 07:11 PM
RE: Puzzles, what are they good for? - by Statyk - 03-28-2013, 06:13 PM
RE: Puzzles, what are they good for? - by Kman - 03-28-2013, 06:45 PM
RE: Puzzles, what are they good for? - by Adny - 03-28-2013, 08:45 PM
RE: Puzzles, what are they good for? - by Statyk - 03-28-2013, 06:25 PM
RE: Puzzles, what are they good for? - by Bridge - 03-28-2013, 07:25 PM
RE: Puzzles, what are they good for? - by Ghieri - 03-29-2013, 02:37 AM
RE: Puzzles, what are they good for? - by Bridge - 03-29-2013, 03:42 PM
RE: Puzzles, what are they good for? - by Statyk - 03-29-2013, 03:45 PM
RE: Puzzles, what are they good for? - by Ghieri - 03-29-2013, 05:15 PM
RE: Puzzles, what are they good for? - by Nice - 03-29-2013, 06:19 PM
RE: Puzzles, what are they good for? - by Kman - 03-29-2013, 11:29 PM
RE: Puzzles, what are they good for? - by Ghieri - 03-29-2013, 11:53 PM
RE: Puzzles, what are they good for? - by Statyk - 03-30-2013, 12:50 AM
RE: Puzzles, what are they good for? - by Kman - 03-30-2013, 12:53 AM
RE: Puzzles, what are they good for? - by Statyk - 03-30-2013, 01:02 AM



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