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Disable enemy triggers
tonitoni1998 Offline
Member

Posts: 163
Threads: 54
Joined: Oct 2012
Reputation: 1
#10
RE: Disable enemy triggers

When the monster is deactive in the editor it is completely not there until you activate it. You can put SetEnemyDisableTriggers everywhere (i guess). Maybe its because you dont have pathnodes? When you dont look at the monster and there are no pathondes left it disappears

When you are looking for someone, to do the scripting for your Custom Story, ask me!
(This post was last modified: 02-23-2013, 02:36 PM by tonitoni1998.)
02-23-2013, 02:35 PM
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Messages In This Thread
Disable enemy triggers - by Knusper. - 02-23-2013, 10:16 AM
RE: Disable enemy triggers - by MulleDK19 - 02-23-2013, 10:18 AM
RE: Disable enemy triggers - by Knusper. - 02-23-2013, 10:26 AM
RE: Disable enemy triggers - by PutraenusAlivius - 02-23-2013, 10:27 AM
RE: Disable enemy triggers - by Knusper. - 02-23-2013, 10:33 AM
RE: Disable enemy triggers - by PutraenusAlivius - 02-23-2013, 10:47 AM
RE: Disable enemy triggers - by 343 - 02-23-2013, 12:54 PM
RE: Disable enemy triggers - by Knusper. - 02-23-2013, 01:47 PM
RE: Disable enemy triggers - by PutraenusAlivius - 02-23-2013, 02:32 PM
RE: Disable enemy triggers - by tonitoni1998 - 02-23-2013, 02:35 PM
RE: Disable enemy triggers - by Knusper. - 02-23-2013, 09:33 PM



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