Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Editor thumbnails, sounds, and opening a door
NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
Reputation: 28
#8
RE: Editor thumbnails, sounds, and opening a door

(03-14-2013, 06:41 AM)Damascus Rose Wrote: Alright well, the issue with the thumbnail is fixed. But the sounds still aren't playing when I tell them to play in a script, for example this:

PlaySoundAtEntity("","explosion_rock_large", "Player", 0, false);

Normally I wouldn't have it set to create it at "player" but I wanted to see if it would work on the player and it doesn't, just the same as if I put it on a script area

You'll need to put the extension for the sound file (.snt).

PlaySoundAtEntity("","explosion_rock_large.snt", "Player", 0, false);

In Ruins [WIP]
03-14-2013, 06:48 AM
Find


Messages In This Thread
RE: Editor thumbnails, sounds, and opening a door - by NaxEla - 03-14-2013, 06:48 AM



Users browsing this thread: 1 Guest(s)