Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Changing Particle Colour
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#4
RE: Changing Particle Colour

No, I don't think it's possible.
If a PS is created, it's created.

So now you can destroy it, and create a new one... or better:
Create a new one where the first one was, and THEN destroy the first one.

You specify colors with:
CreateParticleSystemAtEntityExt(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS,float afR, float afG, float afB, float afA, bool abFadeAtDistance, float afFadeMinEnd, float afFadeMinStart, float afFadeMaxStart, float afFadeMaxEnd);

Trying is the first step to success.
(This post was last modified: 03-15-2013, 07:54 AM by FlawlessHappiness.)
03-15-2013, 07:54 AM
Find


Messages In This Thread
Changing Particle Colour - by CarnivorousJelly - 03-15-2013, 06:37 AM
RE: Changing Particle Colour - by FlawlessHappiness - 03-15-2013, 07:54 AM
RE: Changing Particle Colour - by Adrianis - 03-15-2013, 10:52 AM



Users browsing this thread: 1 Guest(s)