(03-15-2013, 05:35 PM)Erik The Born Wrote: Uhhmmm thnx but i dont really have any idea how to do this XD. I was hoping I could find a guy here who can make this possible.
It's only possible from a first person perspective as far as I'm aware. You can make it appear as though you are the monster by having areas where interacting with something, say a door, would play the monster attacking sound, and reducing the prop health. You could also do some effects like adding some blur and changing the FOV. Also having the monster noises playing at the player's location. You would not see any animations when the character attacked though. As for attacking other things, I don't think it's possible. I think the enemies do actually have health, although nothing in the game can actually effect it. It might be possible (but probably not) to make it so that when you click on a enemy, it would reduce it's health, and once the health was less than 1 you could call the SetEntityActive function and set it to false and play a particle effect at the monster who was "dying"'s location. If changing the enemy's health does not work you could also make int variables for each enemy you want to be kill-able. When you've clicked a certain amount of times, say 3, use an if statement to check if(GetLocalVarInt("HowManyTimesYouveClickedTheEnemy") == 3)
{
SetEntityActive("Enemy_01",false);
CreateParticleSystemAtEntity("Particle", "ps_particle_system", "Enemy_01", false);
}
The first bit is definitely possible, not sure about the killing the enemy to be honest as it has no PlayerInteractCallback to call a function.
Just FYI, I think doing this in Amnesia is pretty stupid (although it could be quite fun, but totally goes against the entire point of the game and would kill any atmosphere created.) Amnesia was meant for atmosphere and fear in my opinion, not killing things.