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what does this mean?
megsb927 Offline
Junior Member

Posts: 30
Threads: 10
Joined: Feb 2013
Reputation: 0
#5
RE: what does this mean?

(03-16-2013, 05:21 PM)NaxEla Wrote: You need to give us your script so that we can see why it's not working.

void OnStart()
{
AddUseItemCallback("", "Key_3", "castle_1", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
void SetSwingDoorLocked("",);
PlaySoundAtEntity("", "unlock_door", "castle_1", 0, false);
RemoveItem("Key_3");
}

void OnEnter()
{

}

void OnLeave()
{

}
I'm not sure what to put after SetSwingDoorLocked I don't really understand what it's saying on the guide
03-16-2013, 07:33 PM
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Messages In This Thread
what does this mean? - by megsb927 - 03-16-2013, 04:51 AM
RE: what does this mean? - by PutraenusAlivius - 03-16-2013, 06:54 AM
RE: what does this mean? - by megsb927 - 03-16-2013, 05:17 PM
RE: what does this mean? - by NaxEla - 03-16-2013, 05:21 PM
RE: what does this mean? - by megsb927 - 03-16-2013, 07:33 PM
RE: what does this mean? - by NaxEla - 03-16-2013, 07:37 PM
RE: what does this mean? - by megsb927 - 03-16-2013, 07:52 PM
RE: what does this mean? - by NaxEla - 03-16-2013, 08:28 PM
RE: what does this mean? - by PutraenusAlivius - 03-17-2013, 02:14 AM



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