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.Lang File Help Custom Messages Don't Show Up
CarnivorousJelly Offline
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Posts: 1,196
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Joined: Dec 2012
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#4
RE: Custom Messages Don't Show Up

(03-21-2013, 06:04 PM)Your Computer Wrote: Your XML has syntax errors in it. For starters, the RESOURCES element wasn't opened to begin with, so there's no need to have a closing tag for it. Also, XML doesn't support C-like comments. If you want to write comments, you have to do it like this:

<!-- Comment goes here -->

Ohhhhhhhh that makes more sense. I'll give it a try Smile

Thanks (to both of you)

Edit: still doesn't work :\ Not sure why

.Lang File:
<LANGUAGE>
    <CATEGORY Name="CustomStoryMain">
        <Entry Name="Description">There are multiple endings based on your actions. Good luck.</Entry>
    </CATEGORY>

    <CATEGORY Name="Inventory">
        <Entry Name="ItemName_ScienceKey">Room Key</Entry>
        <Entry Name="ItemDesc_ScienceKey">A simple key. Probably for that locked room down the hallway...</Entry>
    </CATEGORY>

    <CATEGORY Name="Journal">

    </CATEGORY>

    <CATEGORY Name="Levels">
        <Entry Name="LivingQuarters">Living Quarters</Entry>
        <Entry Name="Atrium">Atrium</Entry>
    </CATEGORY>

    <CATEGORY Name="Messages">
        <Entry Name="FirstHint">When was that candle in the corner lit?</Entry>
        <Entry Name="SecondHint">That chemical jar... something must have made it fall, but what?</Entry>
    </CATEGORY>

    <CATEGORY Name="Hints">
        
    </CATEGORY>

    <CATEGORY Name="EmotionStone">
        
    </CATEGORY>

    <CATEGORY Name="LoadingText">

    </CATEGORY>

    <CATEGORY Name="Ending">
        <Entry Name="MainCredits"></Entry>
    </CATEGORY>
    
</LANGUAGE>

Script:
void OnEnter()
{
    /////////Setting up the level//////////
    AddUseItemCallback("ScienceRoom", "science_key", "locked_door", "Unlockdoor", true);
    AddTimer("painting", 3.0f, "timer_painting");
    PlayMusic("10_amb", true, 1.0f, 3.0f, 1, true);
    ///////Monster Encounters/////////
    AddEntityCollideCallback("book_moveable_1", "AreaBookPulled_1", "Secret_Shelf", true, 1);
    AddEntityCollideCallback("Player", "AreaMonsterTrigger", "MonsterTrigger", true, 1);
    ///////In case the player gets stuck////////
    AddEntityCollideCallback("Player", "AreaHint_1", "Hint_1", true, 1);
    AddEntityCollideCallback("Player", "AreaHint_2", "Hint_2", true, 1);
}

void Hint_1(string &in asParent, string &in asChild, int alState)
{
    AddTimer("First_Hint", 120.0f, "timer_hint_1");
}

void Hint_2(string &in asParent, string &in asChild, int alState)
{
        AddTimer("Second_Hint", 180.0f, "timer_hint_2");
}

void timer_hint_1(string &in asTimer)
{
    SetMessage("Messages", "FirstHint", 0);
}

void timer_hint_2(string &in asTimer)
{
    SetMessage("Messages", "SecondHint", 0);
}

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 03-22-2013, 12:11 AM by CarnivorousJelly.)
03-22-2013, 12:03 AM
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Messages In This Thread
RE: Custom Messages Don't Show Up - by 7heDubz - 03-21-2013, 09:26 AM
RE: Custom Messages Don't Show Up - by CarnivorousJelly - 03-22-2013, 12:03 AM



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