Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help with grunt maze pathfinding?
Daemian Offline
Posting Freak

Posts: 1,129
Threads: 42
Joined: Dec 2012
Reputation: 49
#10
RE: Help with grunt maze pathfinding?

Your first solution may work using the ResetProp function on the grunts.
I'm not sure if this works for enemies. Give a try.

But i wouldn't use ShowEnemyPlayerPosition on a maze.
I think it's better to just put a slow walking grunt and give him a set of pathnodes to follow.
Then, after a while, you repeat this with a timer.

06-12-2013, 12:41 PM
Find


Messages In This Thread
Help with grunt maze pathfinding? - by zergling50 - 04-06-2013, 09:08 PM
RE: Help with grunt maze pathfinding? - by NaxEla - 04-11-2013, 07:55 AM
RE: Help with grunt maze pathfinding? - by GrAVit - 06-12-2013, 07:59 AM
RE: Help with grunt maze pathfinding? - by Daemian - 06-12-2013, 12:41 PM
RE: Help with grunt maze pathfinding? - by GrAVit - 06-13-2013, 10:02 PM



Users browsing this thread: 1 Guest(s)