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Level Editor Help Boxlights
TheGreatCthulhu Offline
Member

Posts: 213
Threads: 10
Joined: Oct 2010
Reputation: 32
#9
RE: Boxlights

That's because, when converted to grayscale (ignoring the alpha), you get (0.325 + 0.365 + 0.822)/3 = 0.504 for each color component - which is almost exactly the same as 0.5, 0.5, 0.5.
04-22-2013, 10:13 AM
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Messages In This Thread
Boxlights - by Romulator - 04-21-2013, 02:49 AM
RE: Boxlights - by PutraenusAlivius - 04-21-2013, 03:01 AM
RE: Boxlights - by CarnivorousJelly - 04-21-2013, 05:31 AM
RE: Boxlights - by Romulator - 04-21-2013, 05:51 AM
RE: Boxlights - by FlawlessHappiness - 04-21-2013, 04:04 PM
RE: Boxlights - by Romulator - 04-22-2013, 07:29 AM
RE: Boxlights - by FlawlessHappiness - 04-22-2013, 08:54 AM
RE: Boxlights - by Romulator - 04-22-2013, 08:58 AM
RE: Boxlights - by TheGreatCthulhu - 04-22-2013, 10:13 AM



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